Like how do you make a script that would do a loop song
Would you just insert Script (in basic objects) and paste in the code? or type?
Or how
Like how do you make a script that would do a loop song
Would you just insert Script (in basic objects) and paste in the code? or type?
Or how
I think I understand what you are asking, you could insert a sound and change the ID, and put it within something (like a part) and then do this:
sound = game.Workspace.WhateverTheLocationIs.Sound
sound.Looped = true
sound:Play()
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nononoo @huner2 WHO CARES ABOUT MUSIC SCRIPT, its just that How do I insert the script? Do I insert a script from advanced objects, and paste the script into it? and leave it. or do I do something else?
I don't understand what you are asking, are you trying to insert a script to play a song in a loop, or what exactly are you trying to accomplish, your grammar isn't exactly easy to follow.
Ok, so I insert any script right? How would I insert it to make it work? And Would I have to put it in Workspace? or the item? or how?
The script can go anywhere, as long as you link the code that deals with the music back to the specific sound, and the sound must go in a physical object, such as a part, or a wedge.
Ok, can you tell me how to make a Mute button for an auto-looping music? and a UnMute button?
Post another question and I will answer it in the code block.