I've been trying my best to make a GUI with weapon equip options. However, the weapons in the game must be found via Badge collection. So once the badge for the weapon is found, you should be able to click on the GUI button and equip it to the players inventory, if it isn't found then the equip button should be disabled. I'm confident I'm just following the wrong guidelines to make it, any options for this?
My sad attempt ~
ID = 158694379
badge = game:GetService("BadgeService")
player = script.Parent.Parent.Parent.Parent.Parent
function find(userid, badgeid)
if game:GetService("BadgeService"):UserHasBadge(userid, badgeid) then
clone = game.Lighting.GravityCoil:clone()
clone.Parent = player.StarterGear
end
end
function MouseClick(hit)
if (hit.Parent:FindFirstChild("Humanoid") ~= nil) then
local p = game.Players:GetPlayerFromCharacter(hit.Parent)
if (p ~= nil) then
if (find(p.userId, badgeholder.Value)) then
clone = game.Lighting.GravityCoil:clone()
clone.Parent = player.StarterGear
elseif (find(p.userId, badgeholder.Value) == false) then
hit.Parent.MouseButton1Click:remove()
end
end
script.Parent.MouseButton1Click:connect(MouseClick)
