Alright. This script has no errors, (Atleast it works). And I found how to make the fireball sort of thing move. I tested this in studio, works perfectly. And when I try it online, nothing happens. Script:
player = game.Players.LocalPlayer
mouse = player:GetMouse()
mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "q" then
for i = 1,1 do
wait()
f = Instance.new("Part", game.Workspace)
f.Size = Vector3.new(10,10,10)
f.BrickColor = BrickColor.new("Bright red")
f.Transparency = 0.3
f.Name = "MeraBlast1"
f.Anchored = true
f.CFrame = player.Character.Torso.CFrame * CFrame.new(0,0,-5+-i) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
dmg = game.ReplicatedStorage.MeraDmg1:Clone()
dmg.Parent = f
fi = Instance.new("Fire", f)
fi.Size = 10
o = Instance.new("StringValue", f)
o.Name = "Owner"
o.Value = player.Name
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Character.Torso.CFrame.lookVector*80
y.Parent = f
end
wait(5)
player.Character.Torso.Anchored = false
f.Parent = game.Lighting
end
end)
(This is a local script inside starterpack)

3 comments
Clarification: is FilteringEnabled on? [it shouldn't be for this]
FilteringEnabled...???
Its not on.