Alright. This script has no errors, (Atleast it works). And I found how to make the fireball sort of thing move. I tested this in studio, works perfectly. And when I try it online, nothing happens. Script:

player = game.Players.LocalPlayer
mouse = player:GetMouse()
mouse.KeyDown:connect(function(key)
		key = key:lower()
	if key == "q" then
for i = 1,1 do
	wait()
	f = Instance.new("Part", game.Workspace)
	f.Size = Vector3.new(10,10,10)
	f.BrickColor = BrickColor.new("Bright red")
	f.Transparency = 0.3
	f.Name = "MeraBlast1"
	f.Anchored = true
	f.CFrame = player.Character.Torso.CFrame * CFrame.new(0,0,-5+-i) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
	dmg = game.ReplicatedStorage.MeraDmg1:Clone()
	dmg.Parent = f
	fi = Instance.new("Fire", f)
	fi.Size = 10
	o =  Instance.new("StringValue", f)
	o.Name = "Owner"
	o.Value = player.Name
	y = Instance.new("BodyVelocity") 
	y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
	y.velocity = Character.Torso.CFrame.lookVector*80
	y.Parent = f 
end
wait(5)
		player.Character.Torso.Anchored = false
f.Parent = game.Lighting
	end
end)

(This is a local script inside starterpack)

3 comments

0

Clarification: is FilteringEnabled on? [it shouldn't be for this]

0

FilteringEnabled...???

0

Its not on.