Basically i'm trying to make a main menu where the it starts the player off in said main menu. I want the camera to focus on a structure I made and not allow the player to move the camera, but only to click on the Menu GUIs to "Play" the game.
Using the wiki on Camera Manipulation I put together the two example scripts it gave using PlayerAdded. This is what I currently have on a local script that is put into the Player's character:
local cam = workspace.CurrentCamera
local LobbyCam = workspace.Lobby.LobbyCam
wait()
cam.CameraType = "Fixed"
cam.CameraSubject = LobbyCam
What's going on is when I press Play to test, the camera stays in the previous position of where I had it in Edit mode instead of where I want it to go.

5 comments
Is it a local script?
Yes, I said I put it in a local script.
try it in a server-side script.
#LordDragonZord, you can only access the CurrentCamera client sided.
Thanks @ MastaJames