game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local spawns = mapChosenClone.Spawns:GetChildren()
for i,v in pairs(game.Players:GetPlayers()) do --Problem
local name = v.Name
local check = game.Workspace:FindFirstChild(name)
if check then
local checkHumanoid = check:FindFirstChild("Humanoid")
if checkHumanoid then
check:MoveTo(spawns[i].Position)
end
end
end
end)
end)
When the player respawns the player doesn't teleport. I'm pretty sure its the line where I put the comment. This is probably a stupid mistake but I forget things.

1 comment
at least you tried and didn't just copy the script and do nothing