^ It always doesn't that wether I'm working on a GUI or a onTouch Brick. Help?!
COMMUNITY QUESTION
How to make debounce activate for individual player and not server?
1 answer
A dictionary is a pretty simple way.
Instead of using a straight up debounce variable, use something like debounce[playername]:
local cantTouchUntil = {}
-- A dictionary of times of when they are allowed to touch something
function myEvent( player )
-- Somehow, given player (maybe we have to finesse it from
-- parameter.Parent or something)
local canTouch = (cantTouchUntil[player] or 0) <= tick()
if canTouch then
cantTouchUntil[player] = tick() + 5 -- Debounce for 5 seconds
-- Now do whatever else
end
end
Or, with a more standard debounce approach:
local disabled = {}
function myEvent(player)
if not disabled[player] then
disabled[player] = true
-- Do whatever else
wait(5)
disabled[player] = false
end
end
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