Basically this a main game script but i want to turn it into a text label intsead of it being the message bar that comes out of the script once you use hint.
h = script.Parent
strength = game.Workspace.Weaken
function start()
switch()
while true do
wait(1)
h.Text = "The Current Level are: "..strength.Value.."!"
DimDown()
end
end
function switch()
local stuff = game.Workspace:GetChildren()
for i = 1,#stuff do
if stuff[i].Name == "TeapotShooter" then
stuff[i].Teapot.Disabled = true
wait()
stuff[i].Teapot.Disabled = false
end
end
end
function DimDown()
currentstrength = strength:clone()
wait(45)
if strength.Value == currentstrength.Value then
strength.Value = strength.Value - 2
wait()
h.Text = "Making it more evil! "..strength.Value.."!"
wait(3)
start()
end
end
game.Workspace.Win.Script.Disabled = true
wait()
game.Workspace.Win.Script.Disabled = false
start()

1 comment
I can't understand what your problem seems to be. Can you rephrase your problem.