I know
game.Workspace.ball.Touched:connect()
Will activate whenever a brick touches the brick ("ball") in the script. But what if there are multiple bricks named ball in workspace, and I want the script to activate whenever any of them are touched? How would I achieve that?

2 comments
Hey, I fixed the script. Look at it.
By using a 'for' loop to loop through all the children, the 'function' for the '.Touched' event, the 'GetChildren' method to get all the current children in the Parent [Parent:GetChildren()], and the '.Touched' event to fire whenever the part(s) are touched.