I asked this about a week or two ago, still no helping answer. This Developer Product script is supposed to give a script to a player's character (The script is fine), but I've heard that when people purchase the product, they don't get the script. Any tips?
-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 22055633
game.Players.PlayerAdded:connect(function()
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
for Field, Value in pairs(DevProductContainer) do
print(Field .. ": " .. Value)
end
end
end)
MarketplaceService.ProcessReceipt = function(receiptInfo)
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
if receiptInfo.ProductId == productId then
player.Character.Humanoid.Jump = true -- If they are sitting
player.Character:MoveTo(game.Workspace.ViewpointManager.TeleportPart.Position) -- Will teleport em
print('1')
a = script.Script
print('2')
a:clone().Parent = player.Character
print('3')
player.Character.Script.Disabled = false
print('4')
b = script.ATimingGUI
print('5')
b:clone().Parent = player.PlayerGui
print('6')
player.PlayerGui.ATimingGUI.Frame.Time.Script.Disabled = false
print('7')
end
end
end
local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
ds:IncrementAsync(playerProductKey, 1)
return Enum.ProductPurchaseDecision.PurchaseGranted
end
