I managed to create a script that changes a player's walkspeed when they join the game, but how would I make it work when they respawn?
function changeSpeed(player)
repeat
wait()
until player.Character ~= nil
game.Players:GetPlayerFromCharacter(player)
player.Character.Humanoid.WalkSpeed = 9.5
end
game.Players.PlayerAdded:connect(changeSpeed)
