Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

How do I detect if a player respawns (If they die, I need to detect when they respawn)?

I managed to create a script that changes a player's walkspeed when they join the game, but how would I make it work when they respawn?

function changeSpeed(player)
	repeat
		wait()
	until player.Character ~= nil
	game.Players:GetPlayerFromCharacter(player)
	player.Character.Humanoid.WalkSpeed = 9.5
end

game.Players.PlayerAdded:connect(changeSpeed)

1 answer

Figured it out myself, didn't know Died() even existed.

This discussion is preserved as it was. New answers, comments, and votes are closed.