I tried asking friends but they didn't know and I tried the lua forum and it didnt help me much!
✓ ANSWER ACCEPTED
How do I make a onspawn audio music script?
2 answers
✓ Accepted answer
It would be more helpful if you told us where the audio is. Other than that, a localscript in startergui:
audio=Instance.new("Sound",game.Players.LocalPlayer)
audio.Looped=true
audio:play()
To do this is simple you just need to set up a few things First put a LocalScript in the StarterGui Next place a Sound object inside of the LocalScript and set up the SoundId Then name the sound "OnSpawn" (Important!) Lastly put one of the two codes (see below) in the LocalScript
If you want to play the music only the first time a player joins a server use this code :
player = game:GetService("Players").LocalPlayer
sound = script.Parent:FindFirstChild("OnSpawn")
content = game:GetService("ContentProvider")
content:Preload(sound.SoundId)
if player:FindFirstChild("FirstTime") == nil then
Instance.new("Flag",player).Name = "FirstTime"
sound:Play()
end
If you want to play the music every time the player spawns use this code :
player = game:GetService("Players").LocalPlayer
sound = script.Parent:FindFirstChild("OnSpawn")
content = game:GetService("ContentProvider")
content:Preload(sound.SoundId)
sound:Play()
If you have any questions, concerns or just need some help with this PM me on ROBLOX!
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Can anyone please respon to this?