I am working on creating a game that involves having a fixed camera. The only problem that I've encountered so far is the fact that the character cannot move when the camera is set to Scriptable. Is there any simple way to allow the character to move again?
wait(1)
cam = Workspace.CurrentCamera
cam.CameraType = "Scriptable"
cam:Interpolate(CFrame.new(-67.2, 80, -133.2), CFrame.new(-67.2, 1.5, -133.2), 0.01)

1 comment
Changing the CameraType does not affect the binding of the controls to the character's movement. You must be tampering with that system elsewhere; the script that you have posted is not responsible for the side-effect that you describe.