I'm using this in a singleplayer game. It works in solo mode and server in studio, but not in an actual server. Everything but the shirt and pants appear. Is the loading time of a character even important in getting this to work properly?

game.Players.PlayerAdded:connect(function(p)
	p.CharacterAdded:connect(function(c)
		wait(3)
		for i,v in pairs(c:GetChildren()) do
			if v:IsA("Hat") then
				v:remove()
			end
			if v:IsA("CharacterMesh") then
				v:remove()
			end
		end
		local q = game.ServerStorage.MessySpikes:clone()
		c.Head.face.Texture = "http://www.roblox.com/asset/?id=13038247"
		q.Parent = c
		for i,v in pairs(c:GetChildren()) do
			if v:IsA("Part") then
				 v.BrickColor = BrickColor.new("Pastel brown")
			end
		end
		local r = c:FindFirstChild("Shirt")
		if r ~= nil then
			r.ShirtTemplate = "rbxassetid://150565172"
		else
			local y = Instance.new("Shirt")
			y.Parent = c
			y.ShirtTemplate = "rbxassetid://150565172"
		end
		local m = c:FindFirstChild("Pants")
		if m ~= nil then
			m.PantsTemplate = "rbxassetid://150515287"
		else
			local t = Instance.new("Pants")
			t.Parent = c
			t.PantsTemplate = "rbxassetid://150515287"
		end
	end)
end)

3 comments

0

Try setting "CanLoadCharacterAppearance" to false then loading all of your assets when the character loads. More information on the Player page in the wiki.

0

Also you could use CharacterLoaded in a nested function.

0

CanLoadCharacterAppearance worked great! Thank you very much!