In a fighting game you know how the map changes? That is what I mean.
You put two or more different maps in game.ServerStorage and delete the map in Workspace and clone() a new map into workspace. Either..
Part by Part
local all=map:Clone() local al=map:getChildren() for a=1,#al do al[a].Parent=Workspace.Map wait() end
or Whole
local all=map:Clone() all.Parent=Workspace.Map