How do I use GetState() to print the humanoid's current state?
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Help with GetState()?
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How do I use GetState() to print the humanoid's current state?
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Is it possible to isolate that enumeration? ex, if the state is 'FreeFalling' instead of printing enum.HumanoidStateType.FreeFalling, it prints 'FreeFalling' ?
Simply make a function that if the humanoid is in a certain state, it will return a string.