Here's what I did, I wan't to change the "Merely's Hoverboard" texture, in which I did by removing it's mesh, and putting the one I wanted. Now heres the problem when I test it, the Hoverboard texture I wanted is in my hand, and as soon as I click to make it spawn, it's the Merely's Hoverboard original texture (blue), how can I prevent that?
✓ ANSWER ACCEPTED
Why does this happen to the Hoverboard? How can I prevent it?
1 answer
✓ Accepted answer
After I've glanced at the "Merely's Sparkle Time Hoverboard" gear, there should be a variable called "skateboardId" on the first line. The ID should be this: 124125886
That ID links to this: http://www.roblox.com/Skateboard-item?id=124125886
What you want to do is:
Grab that model and change the texture of that one.
Publish it.
Replace the value of "skateboardId" to the ID of your model.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Check the script inside. More than likely, it loads an asset from an ID. If this is the case, publish your own model of your skateboard and replace the aforementioned ID with your customized one.