My script seems to always work fine, but at some points it freezes for unknown reasons. It freezes at this point of the main script:
h.Text = "New round will begin soon..."
wait(3)
h.Text = "Choosing random game..."
wait(3)
So in order to restart the entire game/script I created another script, but this script isn't working at all. This script's only goal is to regen the entire game.
Could anyone tell me what exactly I need to fix?
local regen_track = game.ReplicatedStorage
while script.Disabled == false do
wait(15) -- time before checking if game is broken
if workspace.Hint.Text == "Choosing Random game" then
local function delete(parent)
for i,v in pairs(dlt) do
local object = parent:findFirstChild(v)
if object then
object:Destroy()
end
end
end
regen_track.Changed:connect(function()
if regen_track.Value >= needed and not regening then
regening = true
game.Teams:ClearAllChildren()
delete(Workspace)
script.Parent.Disabled = true
wait(1)
script.Parent.Disabled = false
regen_track.Value = 0
regening = false
end
end)
script.Disabled = true
end
end
