FULL QUESTION How would I make something hover at a certain distance, adjusting rotation to part elevation

I've tried raycasting, but even with an ignore list new objects are caught in the ray. If I were to get (parthit).Position.Y that would give me the Y of the central mass. How would I get the hit position Y (Kinda like mouse.hit) without raycasting?

2 comments

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Trying to make a ufo? Eh, I can't help but sounds cool.

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Not really. Kinda like a hover car.