And it would only be appearing when the tool is selected. It will be gone when you deselect the tool or when you haven't selected it (just clarifying.)
COMMUNITY QUESTION
How do I make a GUI appear only when a tool is selected?
2 answers
You can put this in a hopperbin. Put the GUI in the hopperbin and name it 'Main_Gui' Also make sure that it's a local script.
This creates/removes the GUI each time you select/deselect the tool.
local tool = script.Parent
local guiMain = tool['Main_Gui']
local guiClone = nil
local select = function()
if guiClone then return end
guiClone = guiMain:Clone()
guiClone.Parent = game.Players.LocalPlayer.PlayerGui
end
local deselect = function()
if guiClone then guiClone:Destroy() end
end
tool.Selected:connect(select)
tool.Deselected:connect(deselect)
You would use the hopperbin's Selected and Deselected properties, When selected you could set the gui's Visible property to true, and when deselected you could set the gui's Visible property to false.
Tool.Selected:connect(function()
Gui.Visible = true
end)
Tool.Deselected:connect(function()
Gui.Visible = false
end)
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