I have this script:
player = game.Players.LocalPlayer
mouse = player:GetMouse()
char = player.Character
while wait() do
local dir = (mouse.Hit.Z - char.Torso.CFrame.Z) * 1000
local dir2 = (mouse.Hit.X - char.Torso.CFrame.X) * 1000
char.Torso.CFrame = CFrame.new(char.Torso.CFrame.p,Vector3.new(dir2,0,dir))
end
It is supposed to rotate the player to the direction the mouse is facing. It works, but, it is very glitchy(the player shakes a lot when you move). How would I make it smooth?
