How would I get the rotation of the camera?
Things I tried:
camera:GetRoll() --return 1 value..
Other thing I tried:
local X = math.rad(camera.Rotation.X)
local Y = math.rad(camera.Rotation.Y)
local Z = math.rad(camera.Rotation.Z)
--rotation is not a valid member...

2 comments
Oh, I knew about the CFrame, but how do I get the other digits from it?
Have you ever tried printing out a CFrame value? You'll get 12 digets instead of 3.