This is what I have so far:
local Model = script.Parent
local Settings = script.Parent.Configuration
--index defined administrators
wait()
for index, child in pairs(Settings.AdminList:GetChildren()) do
print(index, child.Value)
--index current players
for index, child in pairs(game.Players:GetChildren()) do
print(index, child.userId)
end
end
I need to be able to "compare" to see if the indexed children of current players have any matching userIds within the AdminList and perform an action if there is a match. How would I do this?

2 comments
I understand that method, however it doesn't achieve the flexibility that it can it it can check if any value of the admin NumberValue matches the userId of a player within the server. Meant for n00bs to use without even opening the script. Those are my parameters...
Ahh, well I wouldn't know how to go through a NumberValue.