This is a Normal Script in the Workspace
--[[Rounds]]
--[[Tables]]
BrickColors = {BrickColor.new("White"), BrickColor.new("Black"), BrickColor.new("Medium stone grey")}
function Team()
--[[Number of players in each team]]
for i,v in pairs(game.Players:GetChildren()) do
WhiteTeam = 0
BlackTeam = 0
if v.TeamColor == BrickColor[1] then
WhiteTeam = WhiteTeam + 1
elseif v.TeamColor == BrickColor[2] then
BlackTeam = BlackTeam + 1
end
--[[Putting players on Teams]]
if WhiteTeam < BlackTeam then
v.TeamColor = BrickColor[1]
WhiteTeam = WhiteTeam + 1
elseif WhiteTeam > BlackTeam then
v.TeamColor = BrickColor[2]
BlackTeam = BlackTeam + 1
else
v.TeamColor = BrickColor[1]
WhiteTeam = WhiteTeam + 1
end
end
print "There are "WhiteTeam" players on the White Team"
print "There are "BlackTeam" players on the Black Team"
end
--[[Reseting Players]]
function Reset()
for i,v in pairs(game.Players:GetChildren()) do
v.TeamColor = BrickColors[3]
end
end
--[[Firing]]
while true do
wait(4)
Reset()
wait(5)
Team()
end
Output:
20:46:57.786 - Workspace.Script:22: bad argument #3 to 'TeamColor' (BrickColor expected, got nil)
20:46:57.788 - Script 'Workspace.Script', Line 22 - global Team
20:46:57.789 - Script 'Workspace.Script', Line 42
20:46:57.790 - Stack End
Also if you know a way to make this more efficient, please improve/tell me.
EDIT: Line 3 I was using BrickColor**s** value, and calling BrickColor throughout the script, and you were right about the .. I just had to bracket the string

4 comments
Adding the .. broke the code, it was underlined in red
Than remove it. It's not really needed. Only for some instances.
You were right, I just had to bracket the string so, example: print ("Hi"..Name.." !")
Your welcome.