Is there a way to know where a player is looking, say if they are looking down (Angle of depression) or up (Angle of Elevation), and can you know the angle they are looking down at. (I'm not even sure if the camera has rotation properties or not) Preferably I wouldn't want to use a part, and check if the part is in the camera, because I intend for it to be a Third-Person game.
I know you can get the current camera through:
game.Workspace.CurrentCamera

2 comments
Helped me enough
Glad I could help.