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COMMUNITY QUESTION

How to make a mirror, best methods?

I want to make a sort of mirror, and the most efficient way(s) to do so. I've thought of a couple of ways but I don't want to make a whole script just to not have it work.

1) I could clone a model of my character, and have the mirror actually be a transparent part. With a replicated building of the side i'm on. Use pathfinding service or MoveTo method to move the cloned character relative to my location, but offsetted by the magnitude of the distance from the 'MirrorPart' to my torso.

2) Clone all the parts of my character into another model, and use coroutines to match every CFrame.. expected to be buggy, so Idk.

3) Make a Surfacegui with a frame for each pixel i'd want.. use raycasting to make the picture(this method would make the resolution very low, any suggestions for better ways to make a mirror picture?)

So what's your suggestion on how I should go about this? And if you have any methods other than what I've supplied please share, I want this to be as quality as possible, thanks(:

6 comments

0

A fully reflectant BasePart isn't what i wanted.

0

Yes, I've been to that place and asked the creator for methods but he never responded. That's exactly the effect i'm going for, just without switching 'dimensions' or whatever. So i'm assuming option 1 is the most reliable?

0

I didn't post a link to a fully reflecting BasePart. The Part that you see on the floor has the low-resolution ray-casting technique implemented - it is an example of (3).

0

I didn't see any scripts in the workspace..

1 answer

To make a mirror you have to follow theese steps:

Left click workspace> Select advanced objects> Insert a part in to the game> Set the Reflection to 0.1 to 0.5. And thats how to make a Roblox mirror.

1 comment

6

LOL

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