So I made this script that makes a brick resize on keydown. But problem is it's not doing it. Is there a specific way to resize a brick like this?
Player = game.Players.LocalPlayer
Mouse = Player:GetMouse()
function Out(key)
if key == "q" then
for i = 0,4.46,0.1 do
script.Parent.Blade.Size = Vector3.new(0.3, i, 0.3) --[[ If this is wrong please tell me the way to fix it.]]--
wait(0.1)
end
end
Mouse.KeyDown:connect(Out)
