This is my gun script and it will not propel just drop out the gun
Player = game.Players.LocalPlayer
Gun = script.Parent
Ammo = 5
mouse = Player:GetMouse()
function Shoot()
if Ammo > 0 then
Bullet = Instance.new("Part", workspace)
game.Debris:AddItem(Bullet, 2)
Bullet.Shape = "Ball"
Bullet.Size = Vector3.new(0.2,0.2,0.2)
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.BrickColor = BrickColor.new("Dark stone grey")
Bullet.CanCollide = false
Bullet.CFrame = Gun.Handle.CFrame
v = Instance.new("BodyVelocity")
v.velocity = Bullet.CFrame.lookVector *90
v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
end
end
Gun.Activated:connect(Shoot)
