Okay, I have been experimenting with ModuleScripts, and I've gotten this bug and I'm not really sure as to how to fix it. I'm attempting to stop speed hackers in my game with this.
ModuleScript(in Workspace):
local g_logic = {}
walkspeed_allowed = false
allowed_walkspeeds = {16}
function g_logic.check_walkspeeds(ws)
for i,v in pairs(allowed_walkspeeds) do
if ws == v then
walkspeed_allowed = true
end
end
if not walkspeed_allowed then
game.Players.LocalPlayer:Kick()
end
walkspeed_allowed = false
end
return g_logic
LocalScript(in StarterGui[this probably isn't the right place for it, but it runs in here.]):
local g_logic = require(game.Workspace.game_logic)
local player = game.Players.LocalPlayer
player.CharacterAdded:connect(function()
repeat wait() until player.Character.Humanoid
hum = player.Character.Humanoid
hum.Changed:connect(function(WalkSpeed)
g_logic.check_walkspeed(hum.WalkSpeed)
end)
end)
The error I got was:
Players.Player1.PlayerGui.anti_speed_2:7: attempt to call field 'check_walkspeed' (a nil value)
Thanks for helping.

1 comment
Oh god. I feel silly now. It works! Thank you.