Player = game.Workspace.LocalPlayer
Gun = script.Parent
Ammo = 5
mouse = Player:GetMouse()
function Shoot()
if Ammo > 0 then
Bullet = Instance.new("Part", Workspace)
game.Debris:addItem(Bullet, 10)
Bullet.Shape = "Ball"
Bullet.Size = Vector3.new(0.2,0.2,0.2)
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.BrickColor = BrickColor.new("Dark stone grey")
Bullet.CanCollide = false
Bullet.CFrame = Gun.Handle.CFrame
Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
v = Instance.new("BodyVelocity", Bullet)
v.velocity = Bullet.CFrame.lookVector *90
v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
end
end
Gun.Activated:connect(Shoot)
COMMUNITY QUESTION
Why wont this gun script work?
1 answer
Well, you're skipping a line whlie setting the variable.. why?
Also, your direction may be off.
If this doesn't work then you're doing something wrong outside of the script.
local Player = game.Workspace.LocalPlayer
local Gun = script.Parent
local Ammo = 5
local mouse = Player:GetMouse()
Gun.Activated:connect(function()
if Ammo > 0 then
Bullet = Instance.new("Part", Workspace)
game.Debris:addItem(Bullet, 10)
Bullet.Shape = "Ball"
Bullet.Size = Vector3.new(0.2,0.2,0.2)
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.BrickColor = BrickColor.new("Dark stone grey")
Bullet.CanCollide = false
Bullet.CFrame = Gun.Handle.CFrame
Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
v = Instance.new("BodyVelocity", Bullet)
v.velocity = Bullet.CFrame.lookVector * 90
v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
end
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.
