Player = game.Workspace.LocalPlayer																																								
Gun = script.Parent																																						
Ammo = 5																																							
mouse = Player:GetMouse()																																					
function Shoot()																																			
	if Ammo > 0 then																																
		Bullet = Instance.new("Part",  Workspace)																												
		game.Debris:addItem(Bullet, 10)																																																														
		Bullet.Shape = "Ball"																												
		Bullet.Size = Vector3.new(0.2,0.2,0.2)																													
		Bullet.TopSurface = "Smooth"																																																										
		Bullet.BottomSurface = "Smooth"																																																
		Bullet.BrickColor = BrickColor.new("Dark stone grey")																																			
		Bullet.CanCollide = false																																
		Bullet.CFrame = Gun.Handle.CFrame																												
		Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)																												
		v = Instance.new("BodyVelocity", Bullet)																										
		v.velocity = Bullet.CFrame.lookVector *90																											
		v.maxForce = Vector3.new(math.huge, math.huge, math.huge)																											
	end																																											
end																																													
																																						
Gun.Activated:connect(Shoot)

2 comments

0

Can you wrap the code in the code block? (Highlight all the code and click the blue Lua logo sign and it should put squiggly marks around it)

0

ok