For moderators: That post had absolutely no answers. Those were comments. The comment was not a answer, and I tried the suggestion and nothing happened. This is my last chance of hope getting this to work. I really need this for my game badly.
UPDATE: I have an error that states: Touched is not a member of tool.
This script is inside a tool, meant to kill Zombies (Hostile NPCs with a Humanoid named Zombie), and when the tool is fired the ball(bullet) kills the Zombie. It works on test mode in ROBLOX Studio, but not when a physically play the game. Script looks very long, but all I worry about are lines 12-34
--Script looks very long, but all I worry about are lines 12-34
ball = script.Parent
damage = math.random(30,60)
local hitt = false
HitSound = Instance.new("Sound")
HitSound.Name = "HitSound"
HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266"
HitSound.Pitch = .8
HitSound.Volume = 1
HitSound.Parent = ball
function onTouched(hit)
if hit.Parent:findFirstChild("ForceField") ~= nil then return end
if hit.CanCollide == false and hit.Parent:findFirstChild("Zombie") == nil then return end
if hit.Parent.className == "Hat" and hitt == false then
hitt = true
hit:BreakJoints()
hit.Velocity = ball.Velocity
hit.Parent.Parent = game.Workspace
end
if hit:findFirstChild("Metal") ~= nil and hitt == false then
hitt = true
for i = 1,math.random(1,3) do
local j = Instance.new("Part")
j.formFactor = "Plate"
j.Size = Vector3.new(1,.4,1)
j.BrickColor = BrickColor.new("Bright yellow")
j.CanCollide = false
j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
j.CFrame = script.Parent.CFrame
j.Parent = game.Workspace
end
end
local humanoid = hit.Parent:findFirstChild("Zombie")
if humanoid ~= nil and hitt == false then
hitt = true
tagHumanoid(humanoid)
if hit.Name == "Head" then
humanoid.Health = humanoid.Health - damage * 2
elseif hit.Name == "Torso" then
humanoid.Health = humanoid.Health - damage * 1.5
else
humanoid.Health = humanoid.Health - damage
end
wait(.2)
untagHumanoid(humanoid)
end
if hitt == true then
HitSound:play()
ball.Parent = nil
end
end
function tagHumanoid(humanoid)
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
connection = ball.Touched:connect(onTouched)
while true do
wait(.01)
if damage < 0 then
break
else
damage = damage - .2
end
This is the LAST post of the same question I'll ever do. I'm not begging, I'm asking for a serious amount of help. This site is meant for help but I'm not getting any. I really need help here!

6 comments
hittdidn't really need to be there, and you were missing a check to make surehit.Parentwasn't nil. Here's a cleaned up version, http://hastebin.com/izefoquloj.lua though I didn't see anything that looked like a bug so if there is one it's probably still there.Thanks I'll try that out
Ok thanks for the script but luckily I got this error that stated: "Touched is not a member of tool" which a hint.
BlueTalslem, it works in studio but still does not in play mode.
You should use LocalScripts when it's a descendant of Player.
Still, sadly nothing