function onPlayerEntered(newPlayer)

local stats = Instance.new("IntValue")
stats.Name = "Killing"

local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0

kills.Parent = stats


while true do
	if newPlayer.Character ~= nil then break end
	wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer) local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername)

if shared["deaths"] ~= nil then 
	shared["deaths"](victim, killer)
	print("SENT DB DEATH EVENT")
end

end

function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end

function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("Killing") if stats ~= nil then

	local killer = getKillerOfHumanoidIfStillInGame(humanoid)


	Send_DB_Event_Died(player, killer)
	handleKillCount(humanoid, player)
end

end

function onPlayerRespawn(property, player)

if property == "Character" and player.Character ~= nil then
	local humanoid = player.Character.Humanoid
		local p = player
		local h = humanoid
		humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end

end

function getKillerOfHumanoidIfStillInGame(humanoid)

local tag = humanoid:findFirstChild("Tag")
if tag ~= nil then
	
	local killer = tag.Value
	if killer.Parent ~= nil then 
		return killer
	end
end

return nil

end

function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("Killing") if stats ~= nil then if killer ~= player then if stats.Parent.Data.Beli.Value == 0 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 25 end if stats.Parent.Data.Beli.Value > 0 and stats.Parent.Data.Beli.Value < 1000 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 100 end if stats.Parent.Data.Beli.Value > 1001 and stats.Parent.Data.Beli.Value < 10000 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 1000 end if stats.Parent.Data.Beli.Value > 10001 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 5000 end

            if stats.Parent.Data.Bounty.Value >= 0 then
			stats.Parent.Data.Bounty.Value = stats.Parent.Data.Bounty.Value + 1
            meh = humanoid.Parent.Name
            if game.Players:findFirstChild(meh).Data.Bounty.Value < 0 then
			stats.Parent.Data.Bounty.Value = stats.Parent.Data.Bounty.Value + 2
            end
            if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 5 and game.Players:findFirstChild(meh).Data.Bounty.Value <= 25 then
			game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 5
            end		
            if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 25 and game.Players:findFirstChild(meh).Data.Bounty.Value <= 100 then
			game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 25
            end	
            if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 100 then
			game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 100
            end			
            
         
            
           
           
		end
		Send_DB_Event_Kill(killer, player)
	end
end

end

game.Players.ChildAdded:connect(onPlayerEntered)