This is the script for my game, When I try to test it out it lags like crazy. I used Fraps and it said I had 0 FPS. Is there something in the script making it lag and is there something I could do to prevent it?
game.Players.PlayerAdded:connect(function(newplyr)
local lb = Instance.new("IntValue", newplyr)
local Wins = Instance.new("IntValue")
script.Players.Value = script.Players.Value+1
Wins.Parent = lb
end)
game.Players.PlayerRemoving:connect(function(newplyr)
script.Players.Value = script.Players.Value-1
end)
while true do
local rr = math.random(1,1)
if script.Players.Value >= 2 then--Players needed
if rr == 1 then
target = CFrame.new(0, 3, 0)
for i, player in ipairs(game.Players:GetChildren()) do
if player.Character and player.Character:FindFirstChild("Torso") then
player.Character.Torso.CFrame = target + Vector3.new(0, 0, 0)
end
end
game.Lighting.Safe:clone().Parent = workspace
local h = Instance.new("Hint", workspace)
h.Text = "Spread Out!"
wait(3)
Time = 5
repeat
Time = Time-1
h.Text = "Time left to spread out: "..Time..""
wait(1)
until Time <= 0
h:remove()
workspace.Safe:remove()
game.Lighting.Spleef_Arena:clone().Parent = workspace
Time = 60
repeat
Time = Time-1
h.Text = "Time left: "..Time..""
wait(1)
until Time <= 0
h.Text = "Time's up!"
game.Workspace.Spleef_Arena:remove()
wait(4)
h:remove()
end
else
local h = Instance.new("Hint", workspace)
plyrs = 2-script.Players.Value
if plyrs == 1 then
h.Text = "You need "..plyrs.." more player!"
else
h.Text = "You need "..plyrs.." more players!"
end
end
end

1 comment
Correct me if I'm wrong, but it appears that the loop on line 12 lacks a proper wait.