This is what I have in my Workspace and ServerScriptService:
Workspace
MapHolder
Map1Beginner
Map2Turning
ServerScriptService
Maps(script)
Map1(script)
Map2(script)
This is the script for making one script enable and the other one disabled
local Map1 = game.ServerScriptService.Maps.Map1
local lobbySpawn = game.Workspace.LobbySpawn
local Map2 = game.ServerScriptService.Maps.Map2
function Map1(Beginner)
Map1.Disabled = true
wait()
Map1.Disabled = false
end
function teleportPlayers(target)
for _, player in pairs(game.Players:GetChildren()) do
while player.Character == nil do
wait()
end
local character = player.Character
local torso = character:WaitForChild("Torso")
torso.CFrame = target.CFrame
end
end
wait(10)
function Map2(Turning)
Map2.Disabled = true
wait()
Map2.Disabled = false
end
function teleportPlayers(target)
for _, player in pairs(game.Players:GetChildren()) do
while player.Character == nil do
wait()
end
local character = player.Character
local torso = character:WaitForChild("Torso")
torso.CFrame = target.CFrame
end
end
wait(10)
while true do
-- Map1: Beginner
Map1()
-- teleport all players to the lobby
teleportPlayers(lobbySpawn)
wait(10)
-- Map2: Turning
Map2()
-- teleport all players to the lobby
teleportPlayers(lobbySpawn)
wait(10)
end
What I am trying to do is make it where, when two players join they will spawn to the first map, and then after the race, they will get spawned or teleported to the lobby and wait 10 for the next map, and then they go to map 2. Then they start over. The Map1 and Map2 script are about the same.
