I know it's a free model, but I've always wondered WHY it stopped working. I know some ROBLOX update broke it around a year ago. It caused most vehicle tool scripts to break and not do anything when commanded. Can anyone look at it and see what's wrong with it please? It works fine in Test mode, just not in online
Here's the script:
fly = false
turn = false
fire = true
a = 25
hover = false
function onFire(gun)
local b = Instance.new("Part")
b.Parent = game.Workspace
b.CFrame = gun.CFrame + (gun.CFrame.lookVector * 10)
b.formFactor = 2
b.Size = Vector3.new(1,1,2)
b.TopSurface = 0
b.BottomSurface = 0
b.BrickColor = BrickColor.new(24)
b.Reflectance = 0
b.Name = "Rocket"
local bv = Instance.new("BodyVelocity")
bv.velocity = gun.CFrame.lookVector * 400
bv.Parent = b
local s = script.Parent.Rocket:Clone()
s.Disabled = false
s.Parent = b
end
function onButton1Down(mouse)
if fly == true then
turn = true
while turn == true do
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyGyro.cframe = mouse.Hit
end
end
wait(0.1)
end
end
end
function onButton1Up()
turn = false
end
function onKeyDown(key)
key:lower()
if key == "y" and fly == false and script.Parent.Parent.Parent.Character:FindFirstChild("Helicopter") ~= nil then
fly = true
heli = script.Parent.Parent.Parent.Character.Helicopter
if heli.Parts:FindFirstChild("Motor1") ~= nil then
heli.Parts.Motor1.BottomSurfaceInput = "Constant"
end
if heli.Parts:FindFirstChild("Motor2") ~= nil then
heli.Parts.Motor2.BottomSurfaceInput = "Constant"
end
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.maxForce = Vector3.new(1e+009,1e+009,1e+009)
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,5,0)
wait(4)
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
end
elseif key == "x" and fly == true then
fly = false
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.maxForce = Vector3.new(0,0,0)
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
end
if heli.Parts:FindFirstChild("Motor1") ~= nil then
heli.Parts.Motor1.BottomSurfaceInput = "NoInput"
end
if heli.Parts:FindFirstChild("Motor2") ~= nil then
heli.Parts.Motor2.BottomSurfaceInput = "NoInput"
end
end
elseif key == "w" and fly == true then
hover = false
while fly == true do
if hover == false then
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.velocity = heli.Parts.Engine.CFrame.lookVector * a
end
end
end
wait(0.1)
end
elseif key == "s" and fly == true then
hover = true
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
end
end
elseif key == "d" then
if a < 100 then
a = a + 5
end
elseif key == "a" then
if a > 5 then
a = a - 5
end
elseif key == "f" and fly == true then
if fire == true then
fire = false
local gun1 = heli.Parts:FindFirstChild("Gun1")
local gun2 = heli.Parts:FindFirstChild("Gun2")
local gun3 = heli.Parts:FindFirstChild("Gun3")
local gun4 = heli.Parts:FindFirstChild("Gun4")
if gun1 ~= nil then
onFire(gun1)
end
wait(0.1)
if gun2 ~= nil then
onFire(gun2)
end
wait(0.1)
if gun3 ~= nil then
onFire(gun3)
end
wait(0.1)
if gun4 ~= nil then
onFire(gun4)
end
wait(1.5)
fire = true
end
elseif key == "e" and fly == true then
hover = true
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,5,0)
end
end
wait(4)
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
end
end
elseif key == "q" and fly == true then
hover = true
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,-5,0)
end
end
wait(4)
if heli ~= nil then
if heli.Parts:FindFirstChild("Engine") ~= nil then
heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
end
end
end
end
function onSelect(mouse)
mouse.Icon = "http://www.roblox.com/asset/?id=8599980"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(onButton1Up)
mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Selected:connect(onSelect)
