SS = game.ServerStorage
plr = game.Players:GetChildren()
function SM()
if true then
for i = 1, #plr do
SS.SWeps.Sword:clone().Parent = plr[i].Backpack
print'hi'
end
else
print'?'
end
end
When I run the function the sword doesn't get given to the player?
SWepsis a model where i put all the weapons and Sword is the sword.
