I've made a cutscene but I want it only to apply for the person who joins, how can I do this?
This is what I've got
local cscript = script:WaitForChild("CutsceneScript") if script:findFirstChild("SkipCutsceneGuiValue") then script.SkipCutsceneGuiValue.Parent = cscript script.SkipCutsceneGui.Parent = cscript end
function onPlayerEntered(player) repeat wait () until player.Character local new_script = script.CutsceneScript:clone() new_script.Parent = player.Character new_script.Disabled = false end
game.Players.PlayerAdded:connect(onPlayerEntered) onPlayerEntered(game.Players:WaitForChild("Player"))
The bottom line is what I need to change but I only want it to apply to the player when they join.

5 comments
Under function would I need to put the whole cut scene script?
Yes, and use the plr.character or just plr object throughout the script, such as in function name(plr) plr.Character:Destroy()
Could anything be in the plr part or does it have to do with the script?
Please explain what you mean with more description
like so would plr. need anything related to the rest of the script?