I would like to know how I could give every alive person a gear in the StarterGear
The code here is what I've got so far.
function SM()
if CGUI.Swordsman.Value.Value == 1 then
game.Players:GetChildren()
else
end
end
I would like to know how I could give every alive person a gear in the StarterGear
The code here is what I've got so far.
function SM()
if CGUI.Swordsman.Value.Value == 1 then
game.Players:GetChildren()
else
end
end
Umm I think you want something like this:
for i, v in pairs(game.Players:GetChildren()) do
repeat wait() until v.Character.Humanoid
if v.Character.Humanoid.Health != 0 then
-- Player is alive
else
-- Player is dead.
end
end
I haven't tested this because I'm on my chromebook at school but I'll test it at home later today if I get time and update it. PM me if you have question on this or just comment.
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1 comment
i want to give a gear to the people that are alive