I have this script which includes requestqueuesize, and I want it to show how much has loaded, using a loading bar. The problem is, when it goes up, it doesn't go fully up, it only goes up to halfway when it finishes loading.
while game.ContentProvider.RequestQueueSize > 0 do
repeat wait() until game.Players.LocalPlayer.Character
textLabel.Text = 'LOADING ASSETS: ' .. game.ContentProvider.RequestQueueSize
--local load = game.ContentProvider.RequestQueueSize / 1
local load = (((1 / game.ContentProvider.RequestQueueSize) * (1)) * 10) / (1 * 10)
loadB.Size = UDim2.new(load,0,1,0)
wait()
end
