I'm making a GUI that slides down when the key C is pressed but instead the menu drops down and doesn't stop
I know the issue is probably because its not hitting the exact UDim2 Position (0.4, 0, 0.4, 0) instead the second 4 is probably more like 0.41
If anyone could help figure out why it doesn't stop when it reaches its until that'd be great I've tried a few different things like changing the time and increase value but it still keeps moving and the animation isn't as smooth then
here's my script:
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Frame = script.Parent.Main
function Open()
print'opening'
Frame.Visible = true
repeat
wait(0.1)
Frame.Position = Frame.Position +UDim2.new(0, 0, 0.05, 0)
until
Frame.Position == UDim2.new(0.4, 0, 0.4, 0)
end
function Close()
print'closing'
Frame.Position = UDim2.new(0.4, 0, -0.4, 0)
Frame.Visible = false
end
Mouse.KeyDown:connect(function(key)
if key == "c" then
if script.Parent.Main.Visible == true then
Close()
else
Open()
end
end
end)

2 comments
It errors out
Could I have some more details, like what the error shown in the Output is please?