I have a game, which uses rounds of 5 mins each. Currently, I'm setting up a Deathmatch Round. Here are my Problems:
When the round starts, only 1 player gets teleported to the map When a player joins during rounds, his team is set, but his tools won't come neither will he teleport When a person dies, he either spawns in the lobby or on the map. In addition, his tools won't come - back
function ChooseTeam()
Players = game.Players:GetPlayers()
for i = 1,#Players do
Players[i].TeamColor = game.Teams.Playing.TeamColor
end
end
function ChooseMap()
Maps = game.Lighting.Maps:GetChildren()
chosen = Maps[math.random(1,#Maps)]:Clone()
chosen.Parent = game.Workspace
end
function Classic()
Text = "Round Chosen: Classic"
for i=1,#Text do
game.Workspace.Lobby.Noti.SurfaceGui.TextLabel.Round.Text = Text:sub(1,i)
wait(0.1)
end
ChooseMap()
Map = "Map Chosen: "..chosen.Name
for i=1,#Map do
game.Workspace.Lobby.Noti.SurfaceGui.TextLabel.Map.Text = Map:sub(1,i)
wait(0.1)
end
game.Workspace:WaitForChild(chosen.Name).Name = "Map"
ChooseTeam()
players = game.Players:GetPlayers()
for i=1,#players do
players[i]:LoadCharacter()
game.Lighting.Starter:Clone().Parent = players[i].Backpack
end
game.Workspace.Time.Value = 5*60
game.Players.PlayerAdded:connect(function(player)
if game.Workspace.Time >10 then
player.TeamColor = game.Teams.Playing.TeamColor
a = game.Lighting.Starter:Clone()
player:WaitForChild("Backpack")
a.Parent = player.Backpack
wait(0.5)
player:LoadCharacter() end
end)
game.Players.PlayerRemoving:connect(function(player)
if game.Players.NumPlayers < 2 then
Players = game.Players:GetPlayers()
for i = 1,#Players do
Players[i].TeamColor = game.Teams["Not Playing"].TeamColor
Tools = Players[i].Backpack:GetChildren()
for w=1,#Tools do
if Tools[w]:IsA("Tool") then
Tools[w]:Destroy()
end
end
wait(0.5)
Players[i]:LoadCharacter()
end
game.Workspace.Time.Value = 0
game.Workspace:WaitForChild("Map"):Destroy()
end
end)
while wait() do
if game.Workspace.Time.Value == 0 then
for i=1,#players do
if game.Players:FindFirstChild(players[i]) then
items = players[i].Backpack:GetChildren()
for b = 1,#items do
if items[b]:IsA("Tool") then
items[b]:Destroy()
end
end
players[i].TeamColor = game.Teams["Not Playing"].TeamColor
wait(0.5)
players[i]:LoadCharacter() end
end
game.Workspace:FindFirstChild("Map"):Destroy()
break
end
end
end
function ChooseRound()
Round = {"Classic"}
Rchosen = math.random(1,#Round)
if Rchosen == 1 and game.Players.NumPlayers >= 2 then Classic()
end
end
while wait(10) do
if game.Players.NumPlayers >= 2 then
ChooseRound()
end
end
Could someone please help me out?
P.S: If you would like to be credited on the game, please tell me.

2 comments
Script is too long.
I couldn't figure out which part is wrong... Sorry for that.