How to make a brick move forward based on its look vector? I'm using this for a bullet/projectile fired from a weapon, I don't need the part.touched() event because I'm hit detecting using ray's then firing a bullet just for effect sake And I rather have it fly forward using CFrame or using Vector3 if possible, then using some type of force.
✓ ANSWER ACCEPTED
How to make a brick move forward based on its look vector?
1 answer
✓ Accepted answer
This was already answered.Answer
This discussion is preserved as it was. New answers, comments, and votes are closed.
