Everytime I join my game in normal roblox player client, it disconnects, unless if it's in studio. Does it happen when I set characterautoloads to false? I want to keep it false to prevent auto-spawning. Is there a certain trick/method to it?
A chunk of the code:
-- there is more to the code, I may give more if needed.
--I prefer 'STRING' over "STRING"
player.CharacterAdded:connect(function(character)
repeat wait() until player.Character:FindFirstChild('Humanoid') ~= nil
if not oncespawned then oncespawned = true player:LoadCharacter(false)
player.CharacterAppearance = '' end
changeappear(player.Character)--I give the player a randomized look.
player.CharacterAppearance = ''
repeat wait() until player.Character:FindFirstChild('Humanoid') ~= nil
character.Humanoid.Died:connect(function()
wait(10)
player:LoadCharacter(false)
end)
character.Humanoid.Changed:connect(function()
if character.Humanoid.PlatformStand == true then
player.CharacterAppearance = ''
wait(5)
player:LoadCharacter(false)
end
end)
end)
