Is there a way to rotate the player? My idea was that in space, if you needed to turn to fit through a smaller gap, could I set up keys that turn the character? I tried with a BodyGyro, and a BodyAngularVelocity, but they didn't seem to work. I believe I need to calculate the local x y z axis instead of global x y z. Is there a way to do this?

2 comments

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Try editing the C0 weld of the Humanoid Root part.

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I tried but it seems to just offset the image of the player away from the players hitbox. I'm not sure how to do it.