I'm trying to make a random map chooser and it picks one map but then after it says "changing mapz" the message goes away and the map stays there and I want it to keep changing randomly.
local ran = math.random(1,5)
local msg = Instance.new("Message")
msg.Parent = game.Workspace
while true do
if ran == 1 then
game.Lighting.field1:clone().Parent = game.Workspace
game.StarterGui.CurrentMap.TextLabel.Text = "Current Map: City"
wait(30)
msg.Text = "Changing mapz"
wait(2)
msg:remove()
wait(2)
game.Workspace.field1:remove()
elseif ran == 2 then
game.Lighting.field2:clone().Parent = game.Workspace
game.StarterGui.CurrentMap.TextLabel.Text = "Current Map: Original"
wait(30)
msg.Text = "Changing mapz"
wait(2)
msg:remove()
wait(2)
game.Workspace.field2:remove()
elseif ran == 3 then
game.Lighting.field3:clone().Parent = game.Workspace
game.StarterGui.CurrentMap.TextLabel.Text = "Current Map: ClockWork Village"
wait(30)
msg.Text = "Changing mapz"
wait(2)
msg:remove()
wait(2)
game.Workspace.field3:remove()
elseif ran == 4 then
game.Lighting.field4:clone().Parent = game.Workspace
game.StarterGui.CurrentMap.TextLabel.Text = "Current Map: Mario Bros."
wait(30)
msg.Text = "Changing mapz"
wait(2)
msg:remove()
wait(2)
game.Workspace.field4:remove()
elseif ran == 5 then
game.Lighting.field5:clone().Parent = game.Workspace
game.StarterGui.CurrentMap.TextLabel.Text = "Current Map: Mount Doom"
wait(30)
msg.Text = "Changing mapz"
wait(2)
msg:remove()
wait(2)
game.Workspace.field5:remove()
end
end
