So basically lets say you have a model with the
local ModelSize = select(2, ModelGetBoundingBox()).
and basically for this if its over 2048
I theoretically cannot make a part go over 2048
so is there any equation or script to make it so that parts pile ontop of each other to make it exactly the same size as the model
for example if the model was sized 4000,4000,4000 how would i use a script
or any idea on how I would script this ?
so that the parts would match 4000,4000,4000 in vector3 size

3 comments
i'm confused, you said "part size" but you're trying to get model's size
btw there's no fix to that
you can duplicate the part but that will break your entire game by lag