Hello everybody, i'm currently having an issue of this code. Please help! Any help is appreciated!

-- Decompiled with the Synapse X Luau decompiler.

local t1 = {}

local s1 = workspace
local s2 = game:GetService('TweenService')
local s3 = game:GetService('ServerStorage')

local v1 = s1.AmbushMoving
local v2 = v1.AmbushNew
local v3 = v2.Sigil
local u1 = v2.Fail
local u2 = 'CrucifixHitBox'
local u3 = false

local v2__crucifix__1 = v2.CrucifixBox

t1.crucifixBox = v2__crucifix__1
t1.crucifixionFailure = u1.Value
t1.crucifixBoxName = u2
t1.crucified = false

while true do
	wait(1)
	v2__crucifix__1.Touched:Connect(function(h1)
		local h1__parent__1 = h1.Parent
		if not u3 then
			u3 = true
			if u1.Value == false and t1.crucifixionFailure == false then
				local v4 = h1__parent__1
				if v4.Name == 'Crucifix' then
					local v5 = v4:FindFirstChild('Glow')
					local v6 = v4:FindFirstChild('Handle')
					v3.Crucifix:Play()
					v2.Sounds:Stop()
					local v5__clone__1 = v5:Clone()
					v5__clone__1.Parent = workspace
					v5__clone__1.Position = v6.Position
					local v7 = v2.down
					local v5__bodyangularvelocity__1 = v5__clone__1:FindFirstChildWhichIsA('BodyAngularVelocity')
					local l__spinnormal__script__1 = v5__bodyangularvelocity__1:FindFirstChild('SpinNormal')
					l__spinnormal__script__1.Enabled = true
					v6:Destroy()
					local v3__sigil__chain__1 = v3.Beam
					local v3__sigil__chain__2 = v3.Beam2
					local v3__sigil__chain__3 = v3.Beam3
					local v3__sigil__chain__4 = v3.Beam4
					local v3__sigil__chain__5 = v3.Beam5
					local v3__sigil__chain__6 = v3.Beam6
					local v3__sigil__symbol__1 = v3.Trap
					local v3__sigil__symbol__2 = v3.Trap1
					local v3__sigil__symbol__3 = v3.Trap2
					local v3__sigil__symbol__4 = v3.Trap22

					v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = true
					v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = true
					v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = true
					v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = true

					v3__sigil__chain__1.Enabled = true
					v3__sigil__chain__2.Enabled = true
					v3__sigil__chain__3.Enabled = true
					v3__sigil__chain__4.Enabled = true
					v3__sigil__chain__5.Enabled = true
					v3__sigil__chain__6.Enabled = true
					wait(1.325)

					t1.crucified = true
					v7.Script.Enabled = true

					wait(4)
					v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = false
					v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = false
					v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = false

					wait(4)
					v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = false
				end
			elseif u1.Value == true and t1.crucifixionFailure == true then
				local v4 = h1__parent__1
				
				if v4.Name == 'Crucifix' then
					local v5 = v4:FindFirstChild('Glow')
					local v6 = v4:FindFirstChild('Handle')
					v3.CrucifixFail:Play()
					local v5__clone__1 = v5:Clone()
					local v7 = v2.down
					v5__clone__1.Parent = workspace
					v5__clone__1.Transparency = 0
					v5__clone__1.BodyAngularVelocity.AngularVelocity = Vector3.new(0, 10, 0)
					v6:Destroy()
					local v3__sigil__chain__1 = v3.Beam
					local v3__sigil__chain__2 = v3.Beam2
					local v3__sigil__chain__3 = v3.Beam3
					local v3__sigil__chain__4 = v3.Beam4
					local v3__sigil__chain__5 = v3.Beam5
					local v3__sigil__chain__6 = v3.Beam6
					local v3__sigil__symbol__1 = v3.Trap
					local v3__sigil__symbol__2 = v3.Trap1
					local v3__sigil__symbol__3 = v3.Trap2
					local v3__sigil__symbol__4 = v3.Trap22

					v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = true
					v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = true
					v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = true
					v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = true

					v3__sigil__chain__1.Enabled = true
					v3__sigil__chain__2.Enabled = true
					v3__sigil__chain__3.Enabled = true
					v3__sigil__chain__4.Enabled = true
					v3__sigil__chain__5.Enabled = true
					v3__sigil__chain__6.Enabled = true

					wait(4)
					t1.crucified = false

					v3__sigil__chain__1.Enabled = false
					v3__sigil__chain__1.Beam.Enabled = true
					v3__sigil__chain__2.Enabled = false
					v3__sigil__chain__2.Beam.Enabled = true
					v3__sigil__chain__3.Enabled = false
					v3__sigil__chain__3.Beam.Enabled = true
					v3__sigil__chain__4.Enabled = false
					v3__sigil__chain__4.Beam.Enabled = true
					v3__sigil__chain__5.Enabled = false
					v3__sigil__chain__5.Beam.Enabled = true
					v3__sigil__chain__6.Enabled = false
					v3__sigil__chain__6.Beam.Enabled = true
					v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = false
					v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = false
					v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = false
					v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = false
					v3__sigil__symbol__2.AttachmentRing.RingRed.Enabled = true
					v3__sigil__symbol__3.AttachmentRing.RingRed.Enabled = true
					v3__sigil__symbol__4.AttachmentRing.RingRed.Enabled = true
					v3__sigil__symbol__1.AttachmentRing.RingRed.Enabled = true


					wait(4)
					v3__sigil__chain__1.Beam.Enabled = false
					v3__sigil__chain__2.Beam.Enabled = false
					v3__sigil__chain__3.Beam.Enabled = false
					v3__sigil__chain__4.Beam.Enabled = false
					v3__sigil__chain__5.Beam.Enabled = false
					v3__sigil__chain__6.Beam.Enabled = false
					v3__sigil__symbol__2.AttachmentRing.RingRed.Enabled = false
					wait(1)
					v3__sigil__symbol__3.AttachmentRing.RingRed.Enabled = false
					wait(1)
					v3__sigil__symbol__4.AttachmentRing.RingRed.Enabled = false
					wait(1)
					v3__sigil__symbol__1.AttachmentRing.RingRed.Enabled = false
					
				end
			end	
		end
	end)

end

2 comments

0

Also it's not stolen.

0

you stole this code and you dont got all the variables, thats why its not functioning.