Hello everybody, i'm currently having an issue of this code. Please help! Any help is appreciated!
-- Decompiled with the Synapse X Luau decompiler.
local t1 = {}
local s1 = workspace
local s2 = game:GetService('TweenService')
local s3 = game:GetService('ServerStorage')
local v1 = s1.AmbushMoving
local v2 = v1.AmbushNew
local v3 = v2.Sigil
local u1 = v2.Fail
local u2 = 'CrucifixHitBox'
local u3 = false
local v2__crucifix__1 = v2.CrucifixBox
t1.crucifixBox = v2__crucifix__1
t1.crucifixionFailure = u1.Value
t1.crucifixBoxName = u2
t1.crucified = false
while true do
wait(1)
v2__crucifix__1.Touched:Connect(function(h1)
local h1__parent__1 = h1.Parent
if not u3 then
u3 = true
if u1.Value == false and t1.crucifixionFailure == false then
local v4 = h1__parent__1
if v4.Name == 'Crucifix' then
local v5 = v4:FindFirstChild('Glow')
local v6 = v4:FindFirstChild('Handle')
v3.Crucifix:Play()
v2.Sounds:Stop()
local v5__clone__1 = v5:Clone()
v5__clone__1.Parent = workspace
v5__clone__1.Position = v6.Position
local v7 = v2.down
local v5__bodyangularvelocity__1 = v5__clone__1:FindFirstChildWhichIsA('BodyAngularVelocity')
local l__spinnormal__script__1 = v5__bodyangularvelocity__1:FindFirstChild('SpinNormal')
l__spinnormal__script__1.Enabled = true
v6:Destroy()
local v3__sigil__chain__1 = v3.Beam
local v3__sigil__chain__2 = v3.Beam2
local v3__sigil__chain__3 = v3.Beam3
local v3__sigil__chain__4 = v3.Beam4
local v3__sigil__chain__5 = v3.Beam5
local v3__sigil__chain__6 = v3.Beam6
local v3__sigil__symbol__1 = v3.Trap
local v3__sigil__symbol__2 = v3.Trap1
local v3__sigil__symbol__3 = v3.Trap2
local v3__sigil__symbol__4 = v3.Trap22
v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = true
v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = true
v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = true
v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = true
v3__sigil__chain__1.Enabled = true
v3__sigil__chain__2.Enabled = true
v3__sigil__chain__3.Enabled = true
v3__sigil__chain__4.Enabled = true
v3__sigil__chain__5.Enabled = true
v3__sigil__chain__6.Enabled = true
wait(1.325)
t1.crucified = true
v7.Script.Enabled = true
wait(4)
v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = false
v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = false
v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = false
wait(4)
v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = false
end
elseif u1.Value == true and t1.crucifixionFailure == true then
local v4 = h1__parent__1
if v4.Name == 'Crucifix' then
local v5 = v4:FindFirstChild('Glow')
local v6 = v4:FindFirstChild('Handle')
v3.CrucifixFail:Play()
local v5__clone__1 = v5:Clone()
local v7 = v2.down
v5__clone__1.Parent = workspace
v5__clone__1.Transparency = 0
v5__clone__1.BodyAngularVelocity.AngularVelocity = Vector3.new(0, 10, 0)
v6:Destroy()
local v3__sigil__chain__1 = v3.Beam
local v3__sigil__chain__2 = v3.Beam2
local v3__sigil__chain__3 = v3.Beam3
local v3__sigil__chain__4 = v3.Beam4
local v3__sigil__chain__5 = v3.Beam5
local v3__sigil__chain__6 = v3.Beam6
local v3__sigil__symbol__1 = v3.Trap
local v3__sigil__symbol__2 = v3.Trap1
local v3__sigil__symbol__3 = v3.Trap2
local v3__sigil__symbol__4 = v3.Trap22
v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = true
v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = true
v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = true
v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = true
v3__sigil__chain__1.Enabled = true
v3__sigil__chain__2.Enabled = true
v3__sigil__chain__3.Enabled = true
v3__sigil__chain__4.Enabled = true
v3__sigil__chain__5.Enabled = true
v3__sigil__chain__6.Enabled = true
wait(4)
t1.crucified = false
v3__sigil__chain__1.Enabled = false
v3__sigil__chain__1.Beam.Enabled = true
v3__sigil__chain__2.Enabled = false
v3__sigil__chain__2.Beam.Enabled = true
v3__sigil__chain__3.Enabled = false
v3__sigil__chain__3.Beam.Enabled = true
v3__sigil__chain__4.Enabled = false
v3__sigil__chain__4.Beam.Enabled = true
v3__sigil__chain__5.Enabled = false
v3__sigil__chain__5.Beam.Enabled = true
v3__sigil__chain__6.Enabled = false
v3__sigil__chain__6.Beam.Enabled = true
v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = false
v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = false
v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = false
v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = false
v3__sigil__symbol__2.AttachmentRing.RingRed.Enabled = true
v3__sigil__symbol__3.AttachmentRing.RingRed.Enabled = true
v3__sigil__symbol__4.AttachmentRing.RingRed.Enabled = true
v3__sigil__symbol__1.AttachmentRing.RingRed.Enabled = true
wait(4)
v3__sigil__chain__1.Beam.Enabled = false
v3__sigil__chain__2.Beam.Enabled = false
v3__sigil__chain__3.Beam.Enabled = false
v3__sigil__chain__4.Beam.Enabled = false
v3__sigil__chain__5.Beam.Enabled = false
v3__sigil__chain__6.Beam.Enabled = false
v3__sigil__symbol__2.AttachmentRing.RingRed.Enabled = false
wait(1)
v3__sigil__symbol__3.AttachmentRing.RingRed.Enabled = false
wait(1)
v3__sigil__symbol__4.AttachmentRing.RingRed.Enabled = false
wait(1)
v3__sigil__symbol__1.AttachmentRing.RingRed.Enabled = false
end
end
end
end)
end

2 comments
Also it's not stolen.
you stole this code and you dont got all the variables, thats why its not functioning.