im making a skins system and when i put all the effects of a skin in the folder with the base part when i clone the base part it doesnt clone with his childs(the effects of the skin)
Global script
local Pos = game.ReplicatedStorage.LaunchTruss --/-RemoteEvent
Pos.OnServerEvent:Connect(function(player, Mouse)
local char = player.Character or player.CharacterAdded:Wait()
local folder = char:WaitForChild("gfx")
local Ladder = folder:WaitForChild("KLICKPART"):Clone()
Ladder.Parent = workspace
Ladder.Anchored = false
Ladder.CFrame = CFrame.new(Mouse) * CFrame.new(0,3,0)
wait(5)
Ladder:Destroy()
end)
Local script
local player = game.Players.LocalPlayer
local char = player.Character
local keyboard = game:GetService("UserInputService")
local ROOT = char:WaitForChild("HumanoidRootPart")
local folder = game.Players.LocalPlayer.Character:WaitForChild("gfx")
local part = folder.KLICKPART
local mouse = player:GetMouse()
local db = false
local db2 = false
keyboard.InputBegan:Connect(function(io, key)
if io.KeyCode == Enum.KeyCode.E then
if not db then
db = true
game.ReplicatedStorage.LaunchTruss:FireServer(mouse.Hit.Position)
wait(5)
script.Parent.TextLabel.Text = "E : USE TRUSS PART"
db = false
end
end
end)
keyboard.InputBegan:Connect(function(io,key)
if io.KeyCode == Enum.KeyCode.E then
if not db2 then
db2 = true
for i = 4,0,-1 do
script.Parent.TextLabel.Text = i
wait(1)
end
db2 = false
end
end
end)

2 comments
Are you sure the effects are inside the basepart?
the effect are in the replicated storage part and when they press the button to equip the effect then i clone them to the base part