Sorry for all the text, I couldn't find these specifics in the documentation.
I'm working on a game that loads maps from strings - this is necessary for a number of reasons, but I'm not sure if it would affect pathfinding if the map is 'created' at the start of the game. Most games have it pre-created in workspace or ReplicatedStorage, and I'm not sure how roblox's pathfinding would be affected by not having that.
Furthermore, at some point, I may implement InsertService to only load necessary game elements - while currently all models are in the place, and may have their own navmeshes generated at the start, I don't know if Models added from InsertService would as well.
Lastly, I'm assuming everything CanCollide false is automatically ignored, even with CanTouch true, but how does it handle CollisionGroups? I don't see any way to utilize CollisionGroups in the documentation. Should I just assume anything CanCollide true will collide even if CollisionGroups are set to ignore specific things?
Thanks!
