this script checks if a player is on red team when they touch a block then if that person is, the person gets one point. Then once that happens it makes a frame show up and kills all players. But I have a Gui that pops up when you die, I would like to make it so when it kills you after you score. The DeathGui doesnt show up. i tried to do that with this : player:WaitForChild("PlayerGui"):WaitForChild("DeathGui").Enabled = not visible. But it does not work, Can anybody tell me why this is happening thank you. (By the way the code is on line 20)
local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local function killEveryPlayer()
for _, player in ipairs(Players:GetPlayers()) do
task.spawn(function()
local character = player.Character
if (not character) or (not character.Parent) then
character = player.CharacterAdded:Wait()
end
character:FindFirstChildOfClass("Humanoid").Health = 0
end)
end
end
local function redTeamScoredFrame(visible: boolean)
for _, player in ipairs(Players:GetPlayers()) do
task.spawn(function()
player:WaitForChild("PlayerGui"):WaitForChild("RedTeamScored"):WaitForChild("Frame").Visible = visible
player:WaitForChild("PlayerGui"):WaitForChild("DeathGui").Enabled = not visible
end)
end
end
local debounce = false
script.Parent.Touched:Connect(function(hit)
local player = Players:GetPlayerFromCharacter(hit:FindFirstAncestorOfClass("Model"))
if (player and player.Team.Name == "Red Team") and (debounce == false) then
debounce = true
player.leaderstats.Points.Value += 1
task.spawn(killEveryPlayer)
task.spawn(redTeamScoredFrame, true) -- makes RedTeamScore Frame visible
task.wait(3)
task.spawn(redTeamScoredFrame, false) -- makes RedTeamScore Frame invisible
debounce = false
end
end)

6 comments
Does not work. It puts a red line under visible next to not (Line 12)
Oh right, sorry -_-‘
I fixed it for the last time.
it works but it comes back up to early can you make it come back after like 2.5 seconds more?
done
Thank You! I accepted your answer.